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SD-Eval: A Benchmark Dataset for Spoken Dialogue Understanding Beyond Words
Speech encompasses a wealth of information, including but not limited to content, paralinguistic, and environmental information. This comprehensive nature of speech significantly impacts communication and is crucial for human-computer interaction. Chat-Oriented Large Language Models (LLMs), known for their general-purpose assistance capabilities, have evolved to handle multi-modal inputs, including speech. Although these models can be adept at recognizing and analyzing speech, they often fall short of generating appropriate responses. We argue that this is due to the lack of principles on task definition and model development, which requires open-source datasets and metrics suitable for model evaluation.
Causal language modeling can elicit search and reasoning capabilities on logic puzzles Kulin Shah
Causal language modeling using the Transformer architecture has yielded remarkable capabilities in Large Language Models (LLMs) over the last few years. However, the extent to which fundamental search and reasoning capabilities emerged within LLMs remains a topic of ongoing debate. In this work, we study if causal language modeling can learn a complex task such as solving Sudoku puzzles. To solve a Sudoku, the model is first required to search over all empty cells of the puzzle to decide on a cell to fill and then apply an appropriate strategy to fill the decided cell. Sometimes, the application of a strategy only results in thinning down the possible values in a cell rather than concluding the exact value of the cell. In such cases, multiple strategies are applied one after the other to fill a single cell. We observe that Transformer models trained on this synthetic task can indeed learn to solve Sudokus (our model solves 94.21% of the puzzles fully correctly) when trained on a logical sequence of steps taken by a solver. We find that training Transformers with the logical sequence of steps is necessary and without such training, they fail to learn Sudoku. We also extend our analysis to Zebra puzzles (known as Einstein puzzles) and show that the model solves 92.04% of the puzzles fully correctly.
SIRI: Spatial Relation Induced Network For Spatial Description Resolution
Spatial Description Resolution, as a language-guided localization task, is proposed for target location in a panoramic street view, given corresponding language descriptions. Explicitly characterizing an object-level relationship while distilling spatial relationships are currently absent but crucial to this task. Mimicking humans, who sequentially traverse spatial relationship words and objects with a first-person view to locate their target, we propose a novel spatial relationship induced (SIRI) network. Specifically, visual features are firstly correlated at an implicit object-level in a projected latent space; then they are distilled by each spatial relationship word, resulting in each differently activated feature representing each spatial relationship. Further, we introduce global position priors to fix the absence of positional information, which may result in global positional reasoning ambiguities. Both the linguistic and visual features are concatenated to finalize the target localization. Experimental results on the Touchdown show that our method is around 24% better than the state-of-the-art method in terms of accuracy, measured by an 80-pixel radius. Our method also generalizes well on our proposed extended dataset collected using the same settings as Touchdown.
Unlocking the Capabilities of Thought: A Reasoning Boundary Framework to Quantify and Optimize Chain-of-Thought Jiaqi Wang
Chain-of-Thought (CoT) reasoning has emerged as a promising approach for enhancing the performance of large language models (LLMs) on complex reasoning tasks. Recently, a series of studies attempt to explain the mechanisms underlying CoT, aiming to deepen the understanding of its efficacy. Nevertheless, the existing research faces two major challenges: (1) a lack of quantitative metrics to assess CoT capabilities and (2) a dearth of guidance on optimizing CoT performance. Motivated by this, in this work, we introduce a novel reasoning boundary framework (RBF) to address these challenges. To solve the lack of quantification, we first define a reasoning boundary (RB) to quantify the upper-bound of CoT and establish a combination law for RB, enabling a practical quantitative approach applicable to various real-world CoT tasks.
LRM-Zero: Training Large Reconstruction Models with Synthesized Data
We present LRM-Zero, a Large Reconstruction Model (LRM) trained entirely on synthesized 3D data, achieving high-quality sparse-view 3D reconstruction. The core of LRM-Zero is our procedural 3D dataset, Zeroverse, which is automatically synthesized from simple primitive shapes with random texturing and augmentations (e.g., height fields, boolean differences, and wireframes). Unlike previous 3D datasets (e.g., Objaverse) which are often captured or crafted by humans to approximate real 3D data, Zeroverse completely ignores realistic global semantics but is rich in complex geometric and texture details that are locally similar to or even more intricate than real objects. We demonstrate that our LRM-Zero, trained with our fully synthesized Zeroverse, can achieve high visual quality in the reconstruction of real-world objects, competitive with models trained on Objaverse. We also analyze several critical design choices of Zeroverse that contribute to LRM-Zero's capability and training stability. Our work demonstrates that 3D reconstruction, one of the core tasks in 3D vision, can potentially be addressed without the semantics of real-world objects. The Zeroverse's procedural synthesis code and interactive visualization are available at: https://desaixie.github.io/lrm-zero/.
Understanding Emergent Abilities of Language Models from the Loss Perspective
Recent studies have put into question the belief that emergent abilities [58] in language models are exclusive to large models. This skepticism arises from two observations: 1) smaller models can also exhibit high performance on emergent abilities and 2) there is doubt on the discontinuous metrics used to measure these abilities. In this paper, we propose to study emergent abilities in the lens of pretraining loss, instead of model size or training compute. We demonstrate that the Transformer models with the same pre-training loss, but different model and data sizes, generate the same performance on various downstream tasks, with a fixed data corpus, tokenization, and model architecture. We also discover that a model exhibits emergent abilities on certain tasks--regardless of the continuity of metrics--when its pre-training loss falls below a specific threshold. Before reaching this threshold, its performance remains at the level of random guessing. This inspires us to redefine emergent abilities as those that manifest in models with lower pre-training losses, highlighting that these abilities cannot be predicted by merely extrapolating the performance trends of models with higher pre-training losses.
Hume's new EVI 3 model lets you customize AI voices - how to try it
Hume AI is launching EVI 3, the third iteration of its Empathic Voice Interface (EVI) model, which can interact with users in a huge variety of humanlike voices. Like ChatGPT's voice mode, EVI 3 comes with an assortment of preprogrammed AI voices. These are listed by personality and character descriptions, including "Old Knocks Comedian," "Seasoned Life Coach," "Wise Wizard," and "Dungeon Master," as well as the company's namesake, the 18th-century philosopher David Hume. Crucially, the model also comes with a feature that allows users to customize their own AI voices from scratch. And rather than having to adjust a long list of specific attributes, as you might when building a Bitmoji or a video game character, you can simply describe the characteristics of your desired voice, using natural language, and the model will do the rest. The launch reflects a broader effort among AI companies to build more personable and engaging models by training them to exhibit distinct "personalities."
Unveiling Encoder-Free Vision-Language Models Xiaotong Li3,2 Yueze Wang 2
Existing vision-language models (VLMs) mostly rely on vision encoders to extract visual features followed by large language models (LLMs) for visual-language tasks. However, the vision encoders set a strong inductive bias in abstracting visual representation, e.g., resolution, aspect ratio, and semantic priors, which could impede the flexibility and efficiency of the VLMs. Training pure VLMs that accept the seamless vision and language inputs, i.e., without vision encoders, remains challenging and rarely explored. Empirical observations reveal that direct training without encoders results in slow convergence and large performance gaps. In this work, we bridge the gap between encoder-based and encoder-free models, and present a simple yet effective training recipe towards pure VLMs. Specifically, we unveil the key aspects of training encoder-free VLMs efficiently via thorough experiments: (1) Bridging vision-language representation inside one unified decoder; (2) Enhancing visual recognition capability via extra supervision.
REBEL: Reinforcement Learning via Regressing Relative Rewards
While originally developed for continuous control problems, Proximal Policy Optimization (PPO) has emerged as the work-horse of a variety of reinforcement learning (RL) applications, including the fine-tuning of generative models. Unfortunately, PPO requires multiple heuristics to enable stable convergence (e.g.